August 27, 2005

Working on new water like gibs and blood for the liquid species. Only thing not working is the bloodsplat that you would see on walls, why did they use a .tga instead of .dds? oh well I guess I'll have to work on that then tweak the rest of the effects.

You can download the liquid skins at UT2003hq

August 13, 2005

Finished up the portraits and have added a very short bio to each player. Also the zip should be hosted on a few pages soon but it is to big (6.8 MB) for me to have on my page.

August 11, 2005

I decided that since I used the origional skin as a base and didn't come up with my own that I would try and do all the editing I could using UnrealED and only use photoshop to mask areas off ect. Team colors added but I didn't really put to much time in for them, I am probably going to stop with 3 since the .utx is getting close to 7 MB in size.
I will post better shots later when I finish the portraits and upload the file.

August 7, 2005

Added a robot skin.

August 6, 2005

Think I'm about finished with the first 2 skins.

Skin for another model (Skaarj - Gaargod) added for the liquid skins. A couple other models and I'll make this a skinpak.

Just for fun I got the matinee to work in UnrealED Check it out(4.5 MB) (if I havn't run over the geocities traffic limit) :)

August 3, 2005

Redid the textures on the liquid skin, still not perfect but if you want to check it out download a test run. This will not be the final version just wanting to see what people think of it.

July 30, 2005

Started Playing around with a possible liquid type character using UnrealED. So far not mush done on this one besides the effects.