Working on new water like gibs and blood for the liquid species. Only thing not working is the bloodsplat that you would see on walls, why did they use a .tga instead of .dds? oh well I guess I'll have to work on that then tweak the rest of the effects.
You can download the liquid skins at UT2003hq
Finished up the portraits and have added a very short bio to each player. Also the zip should be hosted on a few pages soon but it is to big (6.8 MB) for me to have on my page.
I decided that since I used the origional skin as a base and
didn't come up with my own that I would try and do all the
editing I could using UnrealED and only use photoshop to mask
areas off ect. Team colors added but I didn't really put to much
time in for them, I am probably going to stop with 3 since the
.utx is getting close to 7 MB in size.
I will post better shots later when I finish the portraits and
upload the file.
Added a robot skin.
Think I'm about finished with the first 2 skins.
Skin for another model (Skaarj - Gaargod) added for the liquid skins. A couple other models and I'll make this a skinpak.
Just for fun I got the matinee to work in UnrealED Check it out(4.5 MB) (if I havn't run over the geocities traffic limit) :)
Redid the textures on the liquid skin, still not perfect but if you want to check it out download a test run. This will not be the final version just wanting to see what people think of it.
Started Playing around with a possible liquid type character using UnrealED. So far not mush done on this one besides the effects.