If you are using a weapon mutator (ripper ect..) you can configure satorMonsterPack.ini to give any of the variants whatever weapon or weapons you like by adding to the list of weapons underneath. i.e. [satoreMonsterPackv120.SMPNaliFighter] bNoThrowWeapon=True WeaponClassName=XWeapons.BallLauncher [Nali.AssaultNali] bNoThrowWeapon=True WeaponClassName=xWeapons.AssaultRifle --------------changed---to------------- [satoreMonsterPackv120.SMPNaliFighter] bNoThrowWeapon=True WeaponClassName=FHI.flamethrower [Nali.AssaultNali] bNoThrowWeapon=True WeaponClassName=xWeapons.AssaultRifle WeaponClassName=Ripper.Ripper Assuming you have no typos and the modname and weapon name you use are right (and have the mod for those weapons installed) the SMPNaliFighter will have the FHI Mod's Flamethrower and the AssaultNali will randomly get the AssaultRifle or the Ripper. --hint-- If you leave the SMPNaliFighter with the Ball Launcher or other easily identified weapon you can tell if the weapon names are correct quickly (if the game can't find a weapon from one of the extended Nali then it defaults to the SMPNaliFighter and you get whatever weapon you configure there)